package specificGameObject;

import component.Layer;
import vector.Vector2;

public class BigGold extends DraggableObject
{
	public BigGold(Vector2 _position)
	{
		super(_position);
		addSpriteRenderer("Image/gold.png",new Vector2(200,200),0);
		addBoxCollider(new Vector2(40,40),new Vector2(120,120), Layer.DragbleObject,Layer.Claw);
		price = 500;
		dragSpeed = 150;
	}
}
